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Proof positive that great software doesn't always move hardware |
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Amazing game, period. |
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Not pictured, 32X. You're welcome. |
In college, my first flirtation with Sega is when I bought the kid across the street's Genesis and Sega CD for $100. Pretty good investment. My first real job was working at an old Mom & Pop game store in Arkansas. I got it when I was a freshman in college, and I worked there part time. It was right at the end of the life cycle of the SNES and Genesis, and we had some new players on the scene, as well as the two heavy hitters loading up their cannons for a go in a new generation.
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Fact: 3DO's mascot was Gex. This was also $600. |
That's right, while I will certainly tell everyone when I am right, I certainly will also admit it when I was wrong, and backing the Saturn over the Playstation was my first of many wrong predictions. At the time I obviously thought I would be right. Sega wasn't a terrible company. The Genesis was a great system, and in a lot of ways Sega was nearly as good as Nintendo was at 1st party games. Sony had their hands in a lot of things, and games were new to them. I figured the steady hand of a professional game company would always beat the dollars of an electronics giant. I was wrong, obviously.

Firstly, the Saturn had the worst launch ever. That's right. A mismanaged system had to have a mismanaged launch right? It launched at $399.99, which was high when compared to the Playstation's original asking price of $299.99 (which launched a week later). Strike one. Secondly, it only had six games at launch. Six. One came with the console, the original Virtua Fighter. To be fair, this was the first real 3D fighter, and an excellent game. Otherwise, you had 5 other choices. Then lastly, and this is the clincher right here kids on how not to release a console. They only let 4 select retailers sell the Saturn for three months. Toys R Us, and 3 specialty retailers that would eventually go on to form that company I don't talk about here. So the only place to get your Saturn was at those retailers.

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Japan only, period. |

According to reports, after the launch of the Nintendo 64, Sega was in such a bad position that they openly began talking about the next generation of gaming a mere two years after the Saturn's launch. While I'm no technical expert, and I won't claim to be, I do know that the Saturn was also very expensive to produce, and was nearly impossible to slim down and make cheaper (which is something most consoles still do to this day..after a while they make a slimmer and sleeker version of their unit, sometimes fixing design flaws *cough*Microsoft*cough*, but most of the time it's done in order to squeeze the last bit of juice from the orange, and make the units cheaper to produce). Here in the west, Sega managed to ignore practically every fan they had and decided against the release of several Japanese role playing games that were destroying the sale charts in the Land of the Rising Sun. Sakura Taisen (Sakura Wars) was the only IP I've ever seen that you could buy t-shirts, mugs, posters, DVDs, etc. based off of the series but not the bloody game that everything was based off of. Astounding on levels that I can't even begin to explain to you (oh, and this was in the teeth of Final Fantasy VII's mega popularity too, which Sega had no answer for).

Overall, you could do a lot worse than the Saturn. The console does have a library of impressive titles. Sega's games were great, and they did have support from one or two 3rd parties that managed to put out some amazing titles as well. The problem with the console was that the hardware was mismanaged from the second it hit the shelves.
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