Of course, the Wii went on to move an absolute ton of hardware. Nintendo was the media darling, and I'm not just talking gaming media. I'm talking mainstream media. Thanks to the low production costs of the console, Nintendo was making bank just off of the $249.99 price point it originally released at. Then when you factor in all the extra accessories that Nintendo attached to the thing, it was making some serious bank even before you purchased a game. Sony and Microsoft did the opposite with the launches of their consoles. The X-Box 360 launched at $399.99 and that was roughly cost. Sony launched at an astonishing $599.99, and was actually losing $200 every console sold. So Nintendo was the only company banking off of their hardware alone.
However, while selling tons and tons of hardware and accessories, the games were not moving as well as Nintendo would have liked. Sure, the 1st party stuff sold well, and there were some 3rd party standouts, but overall Microsoft was still far in the lead with the core gaming titles that were moving millions and millions of units on a yearly basis. There are two real reasons, and I'm sure one of them you've heard over and over again. No high definition graphics, right? 100% true. Why anyone would pay 50 bucks to put a game on their 50 inch plasma screen in 480p resolution is beyond me, when you could pay 60 and get it for the more powerful units, projecting up to 1080p. Furthermore, we come to the second and much more important reason. The controls on the Wii, for the lack of a better term, sucked. Gamers who were around 30 years of age, all grew up with a NES controller in our hands. With the Wii, however, Nintendo ripped that out of our hands and proclaimed that we had to learn how to play all over again. Or, we could buy them on X-Box, which is what most of us did.
This is very obvious when you look at the releases of hardcore gaming titles on the Wii. Electronic Arts started firing a full spread of their best IPs at the Wii, like Madden and NCAA Football, but the results were lukewarm at best. In fact, it only took EA one season to completely cancel any further NCAA Football games to come out on the platform due to poor performance of sales. Why? Because everyone was buying it for X-Box or Playstation. The Wii, like the GameCube before it, became an afterthought in the minds of those who were in the stores on a monthly basis supporting the industry. Sure, Nintendo would peel off a Mario game and sell a few million units, or Ubisoft would find a dancing crazy with Just Dance, but overall the games that were selling 15 million units a year, like Call of Duty, were seeing less than 1% penetration on the Wii. In fact, Madden NFL 2011 actually sold better on the 10 plus year old dead Playstation 2 console than it did on the top selling current generation console in the world. I can only imagine how embarrassing that must have been for them.
The truth is that you cannot afford to move completely away from the hardcore gaming audience and expect to still sell games. Furthermore, you can't live just for Christmas and expect to survive the other 10 months out of the year. Nintendo tried to something different, because they needed to make a bold move. There's nothing wrong with that. However, if Nintendo had openly supported the use of traditional game play controls for those of us who were raised to play games the way Nintendo taught us, I am sure the system would be a very healthy alternative to their competitors. It does work too, the Wii version of Punchout gave you a choice. You can play it with motion controls, or you can turn the controller sideways and play it old school. Guess what? Easily one of the top games on the system. No question at all.
The flip side is Microsoft's pimping of the Kinect to hardcore gamers. While the curiosity was originally there just to see what the sucker could do, I don't believe for one second that the inclusion of Kinect support has made any hardcore games, like Mass Effect 3 or Tom Clancy's Ghost Recon Future Soldier, sell any better. Nor do I think those titles moved many units of Kinect hardware either. There has to be a happy medium between hardcore titles and the more casual motion controls. There's nothing wrong with Kinect Sports or Wii Sports, they are a lot of fun, but I don't believe that those games alone can support a console.
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