Monday, July 2, 2012

Electronic Arts and Physical Media

Electronic Arts announced today that they plan on slowly starting to migrate to being 100% digital.  This is a particularly interesting announcement due to the big war going on right now between publishers and retailers...er..okay..one retailer (who shall remain nameless, but you all know who I'm talking about).   The truth is that EA is the firing the first volley at this unnamed retailer, when most other retailers want to do the same thing.  Now, there are two sides to this argument, and neither side has it completely right.  However, if you take nothing else from this column today, please remember this.  Pure digital is coming.  It might not be this generation, in fact I don't think it will.  However, the push is there, and I have a feeling that in the next generation of game consoles (PS5/X-Box 1440-Wii ..um..V?) will be 100% digital.  

First, let's look at the reasons why EA is making this statement.  I could go over the fact that it's cheaper to distribute a game digitally than it is to released a packaged product,  and things of that nature, but there's even a bigger reason.  That reason is used games.  The way the set up works right now, is that EA makes the game and after production they sell it to a retailer.  Traditionally, a 60 dollar game retail is sold to the retailer at about 45  bucks, which is, for you math majors out there, a mark up of 15 bucks, or a 25% mark-up.  This is standard to all retailers, and while a bigger retailer, like Wal-mart, might get a better deal by 50 cents than a smaller retailer, a 20%-25% mark-up is pretty standard.  Where the problem comes in is when a company accept trade-ins on used products.  It can be rewarding to the customer, if managed properly, but let's look at this business model.  A company accepting trade-ins will traditionally give anywhere between $15-$25 dollars per new release trade-in.  That company will turn around and sell the pre-owned game for $50-$55.  Math majors, that's a $35 mark-up, or a 63% mark-up.  That's more than double than what the new packaged game would gain the retailer.  Sounds like a great deal right?  The customer gets $15 bucks they didn't have, the retailer makes twice as much money off of the sale of that game, and everyone is happy, right?  Well, no.  Since the companies that produce the game gain no profit off of the sale of a pre-owned game.  

Now to be fair, let's look at it from the retailer point of  view (because I am and equal opportunity hater here.)  $15 per game isn't exactly a lot of money.  In fact, most games at $15 bucks in profit aren't exactly going to pay the rent and employees to perform customer service.  Furthermore, retailers make a net of zero dollars (that's 0) on hardware.  So when you walk into Best Buy and get that $300 X-Box, and nothing else, you didn't do much of anything to help the company.  They need games sales to stay afloat, and when they a have to sell over two new games to equal the same amount than they would on a new game, it just makes sense to look for new ways to turn a bigger profit.  A specialty retailer, that sells nothing but electronics, has to have new revenue to help push that bottom line and stay profitable.  What the publishers/developers hate is when you walk into said specialty retailer to get a copy of Lollipop Chainsaw, and they shove the pre-owned copy down your throat, like it or not.  

While I'm begin fair, let's remember that the "shoving down the throat" is not the fault of the people actually doing the shoving.  No, these people are, for the most part, hardworking and friendly people.  Behind closed doors, they really don't care which you buy.  However, there is almost always someone from the company's middle management, who usually knows as much about the gaming industry as I do speaking Latin, forcing a draconian dogma upon the employees of that store.  So if you think the employees of your local specialty retailer are too push in their sales, it's really not their fault.  It's the fault of their boss.

So, the publishers have been looking for ways to circumnavigate their way around retail, and the used gaming market.  The first attempt at this was spearheaded by, guess who, Electronic Arts!  This attempt is still implemented quite a bit today, it's called the online pass.  If you're reading this, chances are you know exactly what this is.  If you purchase a copy of a title, like Battlefield 3, from last year, on the inside would be a code that the game would prompt you to enter when you boot the game up.  This code unlocks the online mode for you, and possibly other extras within the game.  The problem is this is a one time use code.  Once you use it, it's a dead code, meaning if I sell the game to someone else, they will have to buy another code in order to play the game online or get the same content that I had.  This doesn't really work out though, because the retailer just lowers their prices to include the cost of the online code.  Instead of $55, they will sell it for $45, taking into account the $10 online pass.  

The rumor is that the publishers have been leaning on the consoles to make their next generation not be able to play pre-owned at all.  We also know that Microsoft's head man, Bill Gates, has been very vocal about his support of ditching physical copies all together.  This would mean everything would either be done via digital download, or streaming off of a cloud service (which, ta da, Sony just purchased yesterday!).  The truth is that when they do go this route, it will have to be at a time when everyone has access to high speed internet, and right there we still aren't there.  Heck, something around half of the X-Box 360's sold still aren't even hooked up to X-Box Live.  So if you're going to go this route, you can't alienate half of the customer base.  

Where do we go from here?  We know that the specialty retailers need the publishers to have products to sell, but do the publishers need the retailers?  I would say yes, because there are smaller games out there that publishers count on retail talking up for sales.  However, we're seeing a shifting of the guard lately, where more publishers are focusing on Triple A products.  Both THQ and Sega recently announced they are going to move away from the more niche games, and head more towards mainstream their portfolio. That tells me that publishers are going to focus a lot more on marketing their own products in the future, rather than just worry about word of mouth at the store.  But, I am certainly not Nostradamus, so only the future will tell.

Since I used a pic of the Angry Video Game Nerd here, it's only proper that I plug his website, http://www.cinemassacre.com

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